What is required on Destructive Punch enabled tracks before using the PREPARE DPE TRACKS command?

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Multiple Choice

What is required on Destructive Punch enabled tracks before using the PREPARE DPE TRACKS command?

Explanation:
Destructive Punch editing relies on having material on the DP-enabled tracks that the punch can replace over a defined time span. Before running the PREPARE DPE TRACKS command, each DP-enabled track must contain a single, continuous audio file that lasts at least as long as the Destructive Punch file length. This guarantees there’s enough material to perform the punch without gaps or clip boundaries breaking the process, and it keeps the timing coherent across the punch region. Soloing or muting the tracks isn’t part of the requirement, and tracks don’t need to be record-enabled or empty. The crucial factor is the presence of one contiguous audio file whose duration matches or exceeds the intended punch length.

Destructive Punch editing relies on having material on the DP-enabled tracks that the punch can replace over a defined time span. Before running the PREPARE DPE TRACKS command, each DP-enabled track must contain a single, continuous audio file that lasts at least as long as the Destructive Punch file length. This guarantees there’s enough material to perform the punch without gaps or clip boundaries breaking the process, and it keeps the timing coherent across the punch region.

Soloing or muting the tracks isn’t part of the requirement, and tracks don’t need to be record-enabled or empty. The crucial factor is the presence of one contiguous audio file whose duration matches or exceeds the intended punch length.

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